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Dedicated to the oppressed and based on his own experience helping Brazilian adults to read and write, Freire includes a detailed Marxist class analysis in his exploration of the relationship between the colonizer and the colonized.
Take all of the readings to date and synthesize your thoughts into a playful experience for learning something deeply personal to you. Avoid general solutions at all costs! Universality is oppressive and boring!
Try to think of solutions that are catered specifically to you and/or something close to you. A playful way to learn your grandmother's recipes, a playful way to learn how to love yourself, or a playful way to learn about your favorite hobbie are all good examples.
The authors give an overview of how various video game reward systems provide positive experiences to players, and propose classifications for rewards and reward characteristics for further analysis.
Homo Ludens is a book written in 1938 by Dutch historian and cultural theorist Johan Huizinga. It discusses the importance of the play element of culture and society. Huizinga suggests that play is primary to and a necessary (though not sufficient) condition of the generation of culture.
What should we do to improve the lives of children growing up in adversity? From the best-selling author of How Children Succeed, a handbook to guide readers through the new science of success.
Based on the readings and discussions to date, design a space for learning based on play. The deliverable might take the form of a scale model, business plan, website, lesson plan, painting, manifesto, or whatever you see fit.
Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else.
What is an object you loved as a child. How did you understand the rest of the world through that object?
As pop culture, games are as important as film or television - but game design has yet to develop a theoretical framework or critical vocabulary. Rules of Play presents a unified model for looking at all kinds of games.
Redesign a part of a game you love or a game you hate based on something you found interesting from the text.