Flomerblog


Learning About Personas Through Play

November 12th, 2017

I was very lucky to recently join Adriana Young's class at Parsons/The New School. We were looking at User Personas for the students' projects. They are doing human centered design, which basically means you try to understand what people need/what their problems are before you start to design ... read more


Ways of Knowing & How to Learn Them

October 4th, 2017

At littleBits, we have a way of thinking about different types of knowing. We sort them into three categories: Knowledge Skills Perspectives Knowledge is the kind of knowing that you access like a stapler. If I have a problem (two pages not connected) I just apply the stapler, and my ... read more


Play Memories from my Childhood

October 2nd, 2017

In the first Anji Play newsletter, Jesse, Chelsea, and the Anji Play team offered the following exercise: When your goal is to convince someone to take an action, to change their stance or to change their community, you must first allow them to identify your ideals within their own experience. &... read more


Reflecting on Lifelong Kindergarten

September 19th, 2017

I just read Mitch Resnick's book Lifelong Kindergarten, which I highly recommend to anyone who is interested in learning and play and how they intersect. I wanted to write down some of the parts that I found to be the most thought provoking. This post will touch on the approach ... read more


My Body Band Process

August 16th, 2017

This is one of my favorite projects from my time at RISD. Major shoutout to Ben Basseches and Erik Lack for their major contributions to the project. Below are the user testing sessions in order of appearance. Q: Does the interaction between moving a muscle and hearing a sound facilitate ... read more


Code Kit Process

August 15th, 2017

The Code Kit was by far the biggest undertaking I've ever done as a designer. Over the course of my one year on the project, by the numbers the team completed (estimated): 200+ invention ideas 100+ code block ideas 60 collateral prototypes 60 pages of storyboards 45 user testing sessions 10 photo or video shoots 4 iterations ... read more


Lessons from the Educator Advisor Comittee

August 1st, 2017

In the development of the littleBits Code Kit, Chloe Varelidi created an amazing community of educators that were passionate about the Code Kit. I learned so much from the experience that I thought it deserved a blog post of its own. The Educator Advisory Committee was composed of a very ... read more


Reflections on Papert

July 31st, 2017

When Seymour Papert passed away last year, it really inspired me to learn more about his work and the impact it has had on my work. In reading through Mindstorms, and listening in on Thinking about Thinking about Seymour a few things came to mind and I just want to ... read more


Montessori, Reggio, Anji

July 31st, 2017

I wanted to make some thoughtspace to talk about these very important influences of my work and how they differ from each other. These are just my personal interpretations of them and shouldn't be used in isolation to draw conclusions about any of the models :) Montessori education is all about ... read more


Make User Testing Fun

June 1st, 2017

In 2016 I did contract product design for a startup in San Francisco called Supply. One of tests we were doing was to see how much people would be willing to pay for a consumer product. I got the feeling in the user testing sessions (and the data supports this) that ... read more


From the Bottom of my Fuel Cell

June 1st, 2017

In 2014, I worked on an event with Victoria Wu called From the Bottom of my Fuel Cell. Participants practiced rapid prototyping, using wearable technology as a theme. 20 RISD and Brown students convened in the Brown Design Workshop at Brown University for a day. The group was lucky to be joined ... read more



Bringing Theo Jansen to RISD

May 4th, 2017

In my senior year at RISD, I reflected back at the events that I had done. They had all been relatively high-effort, and low-cost. This was great for a small scrappy organization, but by my senior year the STEAM budget had a large budget, and interest in the campus community ... read more